DEVELOPMENT ROADMAP

 Untethered is developed by a solo developer, so while I do my best to predict how long things will take, anything can happen!

 

Be sure to join the Discord to provide suggestions, feedback, and ask questions. 

 

But with that said, here's the rough roadmap!

THE ROADMAP

 DEMO 2.5.3 (OUT NOW!)

DECEMBER 2024

The final update to Demo v2, available now on Steam!

CLOSED Pre-alpha 11 (COMPLETED)

NOVEMBER 2025

Refer to the Steam post for details on pre-alpha 11.

CLosed alpha 1 (IN PROGRESS!)

Q1 2026

Feature complete! At this stage, Untethered will contain its entire Early Access feature set. As testing ramps up, there'll be a lot of iterating on design and improving UI/UX.

  • Improving the module construction system, allowing for module rotation, berth selection, loopable layouts, etc.
  • Module-wide storage, crafting from storage.
  • Solar array rebalancing.
  • Death system overhaul.
  • Thermal control system upgrade.
  • Docking system improvements and station collisions.
  • Suit upgrades interface overhaul.
  • Minor health & farming expansion.

This first alpha iteration will see an increase in the playtester pool. The playtesting application form can be found in the Discord server - or just keep an eye out for updates.

CLosed alpha 2

Q2 2026

This phase is focused on getting all of the essential art in place, and beginning localisation on the full game. Probably another big increase in testing.

CLosed alpha 3/BETA

Q3 2026

Polishing and finalising all of the art and gameplay. There may be additional alpha iterations, I just anticipate at least 3.

DEMO 3

Q4 2026

This will be for Steam Next Fest. Exact features undetermined, but I'd expect to see a few more things unlocked. Also still in the air about whether to include save/load...

EARLY ACCESS LAUNCH

Q4 2026

We made it! But it's only the beginning...

UPDATE 1

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REDACTED

FULL LAUNCH

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